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07

A Million Ways
to Die

Design Brief 

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This project was our final submission for the month-long intensive Design Psychology course of the Global Innovation Design Program. The course focuses on understanding and analysis of social science methodology and psychometrics that govern human behaviour, emotions, attitudes, and design making; alongside how to implement it through behavioural intervention in design projects/ challenges. 

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Our assigned outcome was to create a prototype toy that addressed Thanatophobia (commonly known as death anxiety or the fear of dying) of a chosen developmental age through behavioural intervention.

Design Outcome 

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The ‘A Million ways to Die’ board game is designed to facilitate collaborative, group conversation about personal mortality and death casualty in the concrete operational developmental stage, specifically ages 8-12, through the utilisation of humour, repetition, and discussion. 

Final Research Report 

Final Presentation 

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